Particles and Procedural Effects references
Updated: Sept 5 2015
Must reads for any students planning/currently taking VSFX 428/728: Note that scale is important!
particle systems work
- particle system wiki
- dynamics in Houdini
- simulating liquids in Houdini
Also highly recommended tutorials (although
they are older, they still have good information):
class on the bullet solver (first half)
- FLIP Fluid Waterfall by Scott Keating (note since 12.5 openVDB and the mist/whitewater shelf tools could be used)
| Volcano by Scott Keating (in particular the velocity
vector field manipulation)
As of Houdini 13.0, particles are fully integrated into the dynamics workflow.
Since Houdini 12.5 OpenVDB volumes have been integrated and appear in numerous places.
The new cloud tools use them but also the FLIP fluid tools use the openVDB volumes to surface particles in place of the particle fluid surface SOP. Click on the links below for more information.
- RBD | Bullet
- Particle Dynamics
- Fluids - liquid
- Fluids - pyro
- Cloth - cloth solver
- VEX/VOPS and a little Python
- Wrangle nodes
- Fur - new
video - thanks Sorya and Ben
Check out what was new in 12.5 in the documentation and this article by fxguide.
Here are some recent postings about Point Clouds in Houdini (thanks Steve S. and Zak D.)