Motion Capture Resources
Posted prior to 2013
Updated on Jan 22 2017
- required reading on mocap and crowds
- SCAD alumni helped with MAZ at Profile Studios.
- Sorya Serei's results exploring Facial Capture using Faceware. Thanks to Rachel Gelfeld, Performing Arts Department (acting) and Kate Kirby O'Connell, Animation (rigging).
- Houdini with
- MOTION BUILDER
- For general crowd information see Crowd Resources
Note - vicon blade has recently released new
Maya's Human IK video
overview for 2017
I would still encourage you to use MoBu (Motion Builder)
Autodesk has been slowly integrating their Motion Builder
features since Maya 2013. For this quarter it is recommended to
continue to use Motion Builder.
1. import fbx then Create Character Definition
2. select the fbx in outliner and then Load Skeleton Definition / Match all bones / OK
It's that simple (this is like characterizing in motion builder).
If you wish to participate as an
actor during motion capture you
must purchase a suit (minimum requirement two students in
the class). These are available online at several websites.
The website that the uni-body suit that has been used successfully in previous quarters was purchased at:
The expense of each suit (Bal Togs Complete Body Unitard) currently listed is 84.35 USD. Check amazon as it sometimes sells from this vendor without the shipping costs, however you may not get your color choice. Currently (Nov 30/2015) discountdance has a no shipping charge deal).
NOTE: These suits fit small (order one size larger than what you normally wear).
The above site only supplies S to XL. I have contacted the company above to see if they will supply XXL in future. If you wish to purchase an XXL they cost a bit more and are available at: