Houdini Resources

Updated on Dec 13  2017

copyright  Deborah R. Fowler

Houdini Resources - Introduction

Deborah R. Fowler

Houdini Resources - Introduction

Updated on Dec 14  2017


SideFX Documentation

SideFX Tutorials - three tracks for beginners/intermediate/advanced

Digital Library Summary of recent Tutorials from SideFX (Thanks Julie!)


In addition, scratchapixel has some great tips on some of the concepts you will be dealing with such as BRDF, volume rendering, and subsurface scattering.


Winter Quarter 2018 we will be using version 16.5.268. In order to avoid issues with your files and the renderfarm you are strongly advised to use the same version.

Not able to write to the license file on Windows? run Houdini as administrator (right click on the icon to select this option). You can set this to be the default by right clicking, going to properties, advanced and checking run as administrator.

HISTORY: Houdini is a software package produced by Side Effects Software. Side Effects has been in business since 1987 and is a Canadian company based in Toronto with an LA office in Santa Monica. Their core technology is procedural techniques and their software has been used in over 300 films. They have also been twice awarded an Academy Award for Scientific and Technical Achievement. Houdini is their flagship product (very early versions called prism).

Whats New in Houdini 16

15.5.632 (Winter/Spring 2017) H16 out in February 2017.
What's new in Houdini 15 (intro at SIGGRAPH 2015, released mid Oct) in general, including crowds, in renderositymagazine

Also, Houdini to Arnold (HtoA) and Houdini Indie were introduced at SIGGRAPH 2014.

NEW in (Winter/Spring 2016 version) Lava, Crowds, Animation tools, RIS support, much more!
NEW in 14.0.361 (Fall 2015 only version - sand solver! start of crowd tools, excellent interface changes, animation improvements!)
NEW IN 13.0.582 (Winter/Spring 2015 version - H14 will be released Jan 15th, 2015
NEW IN 13.0.476
(Fall 2014 version)
NEW IN 13.0.237 (Spring 2014 Version)

Check out what's new in 13.0.
Check out what was new in 12.5 in the documentation and this article by fxguide.