Crowds Resources

Updated on May 14  2015

see also MoCap Resources


Overview

Required Reading

copyright  Deborah R. Fowler

Crowds Resources

Deborah R. Fowler



Crowds

Posted  2013
Updated April 11  2016

click here for Motion Capture Resources

Crowd simulation is a vast topic and involves everything from characters that are humans, insects, traffic to robots via artificial intelligence, fuzzy logic, particle systems and various algorithms. On this page the focus is on Massive and Houdini and no attempt is made to cover this vast topic in detail but rather to introduce the subject as it relates to the visual effects industry.

Related Required Reading:
Recent articles can be found here including one of the key papers related to crowd simulations; Boids by Craig Reynolds was published in the Siggraph 1987 proceedings titled Flocks, Herds, and Schools: A Distributed Behavioral Model. (see also references at the bottom of the wiki entry)


Massive - fuzzy logic crowd simulation

We are now using Massive version 6.0.13. For more resources check here.

Currently, a general introduction to Massive begins in TECH 326 (spring) and VSFX 753 (winter).

Related Required Reading:
Recent articles can be found here including one of the key papers related to crowd simulations; Boids by Craig Reynolds was presented at Siggraph (1987)


Houdini - now has crowds and fuzzy logic

SideFX has announced "Crowd Tools" to be included in their release of H14 on January 15th, 2015. See Houdini Crowd Resources

particle system with instanced geometry or using copy (old news)


SoftImage - discontinued

Webinar on SoftImage Crowd Tool
http://www.youtube.com/watch?v=3Toyh0_doko