Deborah R. Fowler
Houdini Mocap Marker Fun
Posted Nov 3 2019
Updated on Nov 6 2019
Updated Mar 3 2020 to include Unreal as well
Included on the Unreal Mocap Marker Fun is an example using this data from Houdini transferred into Unreal to be used dynamically there.
Assorted Ideas
RBD Instanced Object
RBD, VDB and Voronoi Fractured Object
RBD Explanation and Collisions
Particle systems - pops
Hair
Here is the reason to not use black background, except in context (nighttime scenes). Our eye fills in for fur, leaves, smoke density.
Avoid nasty surprises when you get to your final comp.