Blade 2.6 Summary

Blade 2.6 Prop Capture

Deborah R. Fowler



click here for Blade 2.6 User's Guide

Posted on Dec 5  2013   
Updated Oct 5  2014

Blade 2.6 Prop Capture

Rigid Prop capture is the same as it was in 1.7

Use 5 markers.

For example, with a pretend sword we placed 5 markers with physical ordering 2 543 1 so that 2 and 1 were at the ends.

Attributes on the bone.
Select all constraints.

For visualization you can selected Advanced geometry object.

If you find that your prop is not solving, go to covariance and change the values to 1.

NOTE: Calibrate prop creates a vsk and a vss skeleton (unlike calibration of an actor).