Deborah R. Fowler

Graduate Work

Updated April 12 2026
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Completed or In-Progress Theses Chaired
When Student
website link if available
Title of Thesis
Yichen Shi
Itim Kongsakulvatanasook
Yiqi Zheng
2026 S Ella Chiu MPM
2026 S Eva Chan Creative Narrative / Destruction
11 – 2025 Wei-Lin Lai Workflow for MPM and Quadruped Crowd Simulation
11 – 2025 Tempest Oh Exploring the Intersection of Visual Effects and Environmental Advocacy
03 – 2025 Jie Chen Directable Detailed Desert Creation Toolkit
05 – 2024 Antonio Gil Herrera Interactive Effects in Real-time: A Next Generation Approach
05 – 2024 Haoxiang Zhang From Literature to Video: Using Computer Graphics Technology to Create "Borrowing Arrows with Thatched Boats"
05 – 2024 Xander Shou Pixels over Threads: Reimagining Garments through Visual Effects Simulations
05 – 2024 Avery Chang Using Visual Effects to Simulate the Destruction of the Mythical Tower of Babel
05 – 2024 JuWeiFan Wang Computer Graphics Used to Visualize Chinese Mythology
03 – 2024 Sunique Plante Using Visual Effects to Represent the 5 Stages of Grief
03 – 2024 Joleen Zhang Metal Ego: A Journey of Passion and Determination
02 – 2023 Nora (Chenyu) Fang Using Visual Effects Techniques to Create a Children's Video: "When I Grow Up"
06 – 2022 Xiao Yuzhou A 3D Visual Effect Educational Volcano Video
03 – 2022 Harold (Chun-yu) Wang Attribute Map to Texture Map Baking Tool in Houdini
11 – 2021 Felipe Amaya Bioma: An Alternative Procedural Locomotion Tool
11 – 2021 Gen Li The Tsunami: Revisit on Miniature Effects in Films by Simulated Water Using Computer Graphics Technologyvimeo
11 – 2021 Luke Vuilliomenet Comparative Study of Challenges Creating FX for Real-time and Off-Line Workflows
05 – 2021 Yifei Pei Using Computer Graphics Technology to Recreate Ancient Chinese War
05 – 2020 Aberdeen Shang Using Reverse Dynamic Simulation to Support Emotions in Personal Narrative Integration Short Film "Opera House"
11 – 2019 Ameen Allaith Manipulation of Human Spatial Perception in VR
11 – 2019 Ian Thirkell The Cinematic Language of Cyclical Narrative Variability
11 – 2019 Zach Zhao Art-directable Cellular Growth with Procedural Tools
08 – 2019 Haesu Kim Use of Visual Effects Techniques to Reinterpret Cubismvimeo
08 – 2019 Yu Wu What Computer Graphics Artists Can Learn from Traditional Miniature Special Effects
11 – 2018 Milim Lee Use of FX Dynamics and Simulation for Personal Narrative Art
08 – 2018 Wuyang Wang Giant Ocean Wave Tool in Houdini
05 – 2018 Wanqi Lyu An Artist-Friendly Houdini Tool for Interior Crowd Simulation with Fuzzy Logic
03 – 2018 Ryan Ruiz Character FX Techniques to Simulate Wet/Dry Fur and Tailored Clothing
03 – 2018 Michelle Wood TexConnect Pipeline Tool
02 – 2018 Monan Bian Airfield Creation Tool in Houdini
01 – 2018 Yinghao Chai Case Study of Different Workflows Creating Computer-Generated Environment in Film and Game Industry
11 – 2017 James Spadafora OSE: Open Shader Editor
01 – 2017 Lubomir Kocka Virtual Reality and Motion Capture: Embodying an Avatar in the Virtual World
01 – 2017 Delinor Smith Layered Cloth Workflow
09 – 2016 Shirui Zhang Visualization Design for Gait Rehabilitation
08 – 2016 Zimei Song Digital Patterning and Dynamic Dresses with Computer Technologies
05 – 2016 Wenie Rahardja Domestic Design of the 20th Century Western Homevimeo
08 – 2015 Ziye Liu Using Visual Effects as a Creative Tool for Contemporary Artvimeo
05 – 2015 Adam Koehler Converting to Renderman: A Python Shader Conversion Toolset for Maya
11 – 2014 Matt Fournier Procedural City Generation and Techniques for Game Designers
06 – 2014 Ross Macaluso Auxilium: A Python Lighting and Rendering Tool for Maya
01 – 2014 Sorya Serei Achieving Strong Naturalistic Digital Performance Through Additional Motion Capture Techniques and Performance Methods
11 – 2013 Jennifer McSpadden Procedural Game Environment Design Practices for Visual Effects Artists
08 – 2013 Nate Usiak Particle Expansion Tool
08 – 2013 Mei-Chieh Chen Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls
05 – 2013 Francis John Unger The Art of Digital Dance
01 – 2013 Sewang Kim An Object-Level Destruction Tool in Houdini