Deborah R. Fowler

Tire Rotation

Posted Nov 25 2017 Updated March 18 2026
Recall that the circumference of a circle is 2 * PI * radius
A tire on a car will travel 2 * PI * r units / revolution. The pillars in the video below were place this distance apart.
Watch the back tire and you will see it aligns with the pillars.

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This is true for any radius.



Or any speed. So how does speed of the vehicle factor in? The two figures above are moving at $F/10. The one below is moving at $F.

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If a vehicle is traveling at say 10 units / sec if you need to know the revolutions (rev) / sec for the tire
Take 10 units / sec and divide by 2 * PI * r units / rev
This gives you 10 units / sec * 1 / ( 2 * PI * r ) rev / units
Thus 10 units / sec * 1 / ( 2 * PI * r ) rev / units = rev / sec
So now you have an equation to calculate rev per sec

However, our rotation values are in degrees and there are 360 degrees / rev

So to get the tire speed we multiply rev / sec * degrees / rev to give us degrees / sec

Since we are using $F for both, this is what it looks like in Houdini:

The distance traveled by the car is tx = ($F / 10) and in that distance the tire needs to rotate the following amount:
(car tx at a given time step) / (2 * PI * r) * 360

I find it helpful to think of the fractions ( units / time step ) / ( units / rev ) * ( degrees / rev )
which re-written is units / time step * rev / units * degrees / rev= degrees / time step


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